
When Beyond Good and Evil was first released, I was too busy drinking vodka and watching Cheers in Norwegian to notice. Ah, university.

When Beyond Good and Evil was first released, I was too busy drinking vodka and watching Cheers in Norwegian to notice. Ah, university.
For how long must I wait? I know there’s something wrong.
So the theme tune goes. It’s been 28 months since I free ran through the Mondrian reverie of Mirror’s Edge, yet still the game has no sequel. I know there’s something wrong.

It’s amazing to think that it’s been eleven years since Alice came to our PCs and was such a hit that a film adaptation was in the works. In the meantime we’ve seen an Alice film come out, not from Wes Craven but from Tim Burton and nothing to do with the protracted film project. Madness Returns, however, is very much a reality and one that we had the chance to play today. After getting hands-on time with the game, we spoke to Alice creator American McGee about his own journey from the first game until now and how his vision of narrative, presentation, and artistic value are shaping the direction of the sequel.

Patrick Bach, like a lot of the DICE team who are present at today’s EA showcase in London, is looking as pleased as punch this morning. And why wouldn’t he be? Battlefield 3 looks absolutely storming from what we’ve seen of it so far, with the kind of trendsetting level of visuals and audio that separated Crysis from the pack four years ago, so the DICE senior producer has reason to be just a wee bit enthusiastic.
Rift is a shamelessly derivative MMO. This admittedly says little in a genre festering with copycats, but Rift stands out because its derivativeness serves to amplify what it does that is unique.