
Too Human reminded me of Assassin’s Creed. While the latter’s extensive preview treatment proved more beneficial, Lead Designer Denis Dyack ensured through some fierce, arguably misjudged rebuttals that Too Human received at least the same level of coverage. Yet after all was said and done, both games proved to be distinctly average affairs that should’ve been so much better. Crucially, both games fell short of expectations because of a fault that often affects games with a grander vision, and that fault was that they were both really, really repetitive.


