Ni No Kuni

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You know the phrase “You should never judge a JRPG by its authentic adaptation of a cherished animation studio’s art style?” Well, that happens to apply to Level-5 and Studio Ghibli’s Ni No Kuni: Wrath of the White Witch, in a good way. It’s like a computer made entirely out of triple chocolate; the sweet Ghibli coating is as inviting as it is generous, but it distracts from the magnitude of something that works when it probably shouldn’t.

Ni No Kuni‘s combat, its all-important core, is an ambitious fusion of elements from many different walks of Japanese role-playing games, and in particular Pokémon. On paper it’s a muddle of methods, but on screen it is the game’s enduring component, and frankly a bit of a triumph. It is also what best exemplifies Ni No Kuni: a marriage of styles with a very happy ending.  Continue reading

Joystiq Top 10 Of 2012: Fez

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Years of hype, several delays, a self-destructively outspoken developer, framerate stutters, game-breaking crashes, and now post-patch blues. While I don’t agree, I can certainly understand why some have little time for Fez even before getting into the game underneath all the mess. That’s a shame, because the game is an absolute peach.

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Best Of The Rest 2012

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Dragon’s Dogma
There are so many things wrong with Dragon’s Dogma, as noted in Joystiq’s scathing review. For starters, its unwillingness to offer guidance makes the Souls games look helpful, its dialogue repetition is nothing short of maddening – yes I freaking know wolves hunt in packs – and no game has ever made fast travel more of a chore. But when it’s good, oh how good it is. Combining in harmony with my troupe of automated pawns to take down giant foes in simplistic yet epic, challenging combat is just too delectable to exclude Dragon’s Dogma from mention, flaws or no.

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Heartbreaking Beauty

The visual quality of Ni No Kuni: Wrath of the White Witch is so impressive, the upcoming PlayStation 3 role-playing game often resembles an interactive Studio Ghibli movie. No matter your angle, Ni No Kuni is bright, beguiling, and beautiful – even in the face of disparities between its animated cutscenes and in-game action.

Given the storytelling pedigree of co-developers Studio Ghibli and Level-5 – and the latter’s prowess in the role-playing game genre – my hope was Ni No Kuni can be as enchanting as Spirited Away, yet underlined by the kind of design that makes Dark Cloud 2 so deep.

Based on my brief experience with the final build, there’s legitimate cause for optimism; however, concerns remain. There are, at the very least, the seeds of curiosity in Ni No Kuni.

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Super Joystiq #29

“This week’s Super Joystiq Podcast thinks 1 billion = 1 million x 1 million. This week is all about the games with three full segments of impressions and opinions. Richard, Mike Schramm, and Dave discuss the Tomb Raider reboot and Metal Gear Rising: Revengeance after seeing them at recent preview events. At least one of these games has a boss with a dozen-plus arms. In the second segment, Richard is joined by Jordan and freelancer Heidi Kemps to revisit one of his first loves– 3D Sega fighters of yore. Virtua Fighter 2Fighting Vipers, and Sonic the Fighters all get their due. Xav rounds out the game talk with a special BioShock Infinite check-in after last night’s preview event. News closes the show with Alexander, JC, Jess, and Sinan talking Peter Molyneux, Nintendo Power, Google Maps on Wii U, Steam Big Picture, and more.”

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Super Joystiq Special: Peter Molyneux

“On this Super Joystiq Podcast Special, Peter Molyneux joins Alexander and Sinan to discuss 22 Cans, Godus, Kickstarter and much more. Godus is currently on Kickstarter with 16 days left in its funding period, and almost £200,000 of its £450,000 goal raised. Molyneux also touches on Curiosity, and how 22 Cans’ first experiment has panned out so far. Don’t miss this candid interview with one of the most charismatic people in games, Peter Molyneux.”

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Cane & Rinse #59

“I’ve got Speedy on my tail, and I know it’s either him or me. So I’m heading out the back door and in the other side; Gonna eat the cherries up and take them all for a ride. Leon, Josh, Karl and Joystiq’s Sinan Kubba successfully avoid all reference to Marcus Brigstocke’s infamous Pac-Man gag as they trawl through the lengthy and patchy history of the most successful coin-op of all time, arriving at and dissecting 2010′s Pac-Man Championship Edition DX.”

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Super Joystiq #28

This week’s Super Joystiq Podcast is totally into Sheryl Crow. This week, Xav finally got his hands on a Wii U. Joined by JC, and Richard, the crew hits PlayStation All-Stars: Battle Royale, and then it’s on to more Wii U thoughts and impressions. New Super Mario Bros. U gets some love, and ZombiU‘s roguelike nature almost gets the best of Xav. In news, Alexander, Jordan, Mike Suszek, and Sinan, cover the big stories, but not before a little bit of Sheryl Crow appreciation, which will henceforth be known as “The Sheryl Crow Appreciation Minute.” On tap: The Wii Mini heads to Canada, first details of Bungie’s new Destiny project get a surprise early reveal, sales data abounds, and more.”

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